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Lauren
Bricker

Research Interests
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Human Computer Interaction (HCI), Computer Supported Cooperative Work (CSCW),
Computer Supported Collaborative Learning (CSCL), computer graphics and
animation.
Education
University of Washington |
Seattle, WA |
1990 - 1998 |
- Ph.D., Computer Science and Engineering, March 1998.
- Thesis: Cooperatively Controlled Objects in Support of Collaboration.
Advisor: Steve Tanimoto.
- M.S., Computer Science and Engineering, December, 1993.
University of Michigan |
Ann Arbor, MI |
1982 - 1985 |
Theoretical Mathematics and Pre-Medicine, B. S., Honors College
Professional Experience
Performant/Mercury Interactive |
Bellevue,
WA |
2001 |
Program/Project Manager
- Worked in partnership with Management, Sales, Marketing, Professional Services,
Development and Quality Assurance to identify and select features for each
release. Developed specifications for critical features.
- Delivered
project plan per release. Tracked customer requirements and deliveries as
part of this process. Communicated timely project documentation to internal
consumers. Implemented a project summary for each release to advise senior
management about significant development issues.
- Directed
the delivery of product user documentation to client. Delivered documentation
plan per revision. Coordinated with developers for information about product
features. Personally produced final versions of the documentation twice and
managed contractors to produce other releases.
- Developed
company wide development/test/software release process that improved coordination
between groups.
- Drove life cycle practices, including feature selection, design, and post mortems.
- Performant
was sold to Mercury Interactive in May 2003 for $22.5M (more than 3 times
initial investment). Facilitated the transfer of engineering and quality
assurance information between Washington and Israel.
Quality Assurance (QA) Manager
- Directly supervised
a technical team of four. Solved
difficult interpersonal team dynamics. Instituted team meetings and reports
that provided timely information and promoted open dialogue between team
members.
- Developed an
efficient QA test plan procedure for each new release in coordination with
other managers and team members. The
plan established prioritization of test case execution and agreed upon
schedule of engineering releases to QA.
Lead User Interface Architect
- Directly
supervised and mentored two engineers, including frequent development discussions,
conducting annual reviews and setting objectives.
- Designed
and implemented a major portion of the OptiBench Graphical User Interface
for Microsoft Windows in Java. Developed use cases and specifications for
new features. Created icons. Continued coordinating this design effort subsequent
to changing positions within the company.
- Conducted
usability testing through observations in makeshift test lab as well as observations
of user training sessions. Developed customer questionnaires to gain additional
insights in usability of the product.
Brickware |
Seattle, WA |
1988-present |
Independent software solution company. Representative projects include:
- Senior Software Engineer for SchoolSoft to design and develop their v1.0
product.
- External design review team member for Logo Computer Systems Incorporated.
- Maintain and enhance membership database for Secular Jewish Circle of Puget Sound. Edit and publish bi-monthly newsletter. Design and developed http://www.secularjewishcircle.org.
- Initial design and implementation of http://www.penatesdesign.com/.
- Design and implement website: http://www.brickerassociates.com/ (in progress).
- Designed and implemented a common application program interface (API) for Ark Interface Kidspace and Workspace in Microsoft Windows with Visual C++.
- Designed and implemented a Table Object in Windows in C++ for a presentation product by Asymetrix.
- Designed and implemented user interface enhancements to FileShare, a distributed network file-manager.
- Ported Proximity Technology’s spelling checker, hyphenation and thesaurus from DOS to Windows.
MathSoft |
Seattle, WA |
1999 |
Research Engineer
- Project
manager. Tracked project schedule and coordinated team members. Designed,
implemented and tested an ActiveX control to support image processing and
image annotations. Developed and coordinated a workshop where professional
teachers tested educational materials that used this control.
- Designed
and implemented enhancements to a pharmocokinetics application written in
Java.
University of Washington |
Seattle, WA |
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Research Scientist/Human Interface
Technology (HIT) Laboratory |
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1998 |
Project manager for phase II of the Virtual Playground
(VP) project, a distributed, 3D virtual world written for PCs in Java.
Responsibilities include designing and implementing enhancements to the
system, developing schedules and budgets, and negotiating with funding
source.
Research Assistant |
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1993 – 1997 |
- Mathematics
Experiences Through Image Processing (METIP) and CoImage. Designed Computer
Supported Collaborative Learning (CSCL) and image processing applications
aimed at encouraging Jr. High students in mathematics. Windows applications
written in Visual C++, Borland Object Windows Library (OWL), and Visual Basic.
- Facility for Kinetic Analysis
(RFKA). Ported the Simulation, Analysis and Modeling (SAAM) II program
from Sun/Open Windows to Windows using Visual
C++. Responsible for determining and purchasing the development environment.
Teaching Assistant |
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Winter
1991, Winter 1992, Winter 1998 |
Taught
undergraduate Introduction to Computer Programming II and Data Structures,
and graduate level Human-Computer Interaction courses.
Ark Interface |
Seattle, WA |
1994 – 1997 |
Senior Software Engineer
Assisted in the redesign and implementation of Navigator
3.x, soley responsible for design and implementation of the Game Room. Lead
Engineer for Kidspace 3.0. Implementation for Windows in Visual C++.
Adonis Corp./ConnectSoft |
Bellevue and Redmond, WA |
1990 – 1993 |
Software Engineer
- Designed and implemented a front end to Blood Pressure monitors for Windows in Visual C++.
- Technical
Lead Engineer, Clip-Art Window Shopper. Designed and implemented: keyword
search engine; information exchange; requesting, storage and retrieval of
user information and communications via modem. Edited Quick Clips newsletter
for customers.
- Central
Point Software. Designed and implemented a Microsoft Windows version of PC
Tools.
Caddex Corporation |
Woodinville, WA |
1987 - 1988 |
Software Engineer
Designed, implemented, tested and integrated spelling
checker, dictionary and thesaurus user interfaces for a networked desktop
publishing product for Windows. Designed table of contents and index generators.
Boeing Company |
Seattle, WA |
1985 – 1987 |
Software Engineer
Defined software requirements for the Flight Path Management
and Navigation functions of the Advanced Tactical Fighter project. Prototyped
these functions in Ada on a DEC VAX/VMS system.
Publications
Bricker, L., Baker, M., Fujioka, E., Tanimoto, S. (1999) A System for
Developing Software that Supports Synchronous Collaborative Activities.
In Proceedings of EdMedia '99, Seattle, WA, pp. 587-592. HTML.
Schwartz, P., Bricker, L., Campbell, B., Furness, T., Inkpen, K., Matheson,
L., Nakamura, N., Shen, L-S., Tanney, S., Yen, S. (1998) Virtual Playground:
Architectures for a Shared Virtual World. In Proceedings of ACM
Symposium on Virtual Reality Software and Technology 1998, Taipei,
Taiwan, pp. 43-50.
Bricker, L., Baker, M., Fujioka, E., Tanimoto, S. (1998) A System for Developing
Software that Supports Synchronous Collaborative Activities. University
of Washington Technical Report UW-CSE-98-09-03. September, 1998.
Baker, M.J. Bricker, L.J., Tanimoto, S.L. Cooperative interaction techniques
in a computer-supported collaborative learning environment. University
of Washington Technical Report UW-CSE-97-04-03. April, 1997.
Bricker, L.J., Baker, M.J., Tanimoto, S.L. Support for cooperatively
controlled objects in multimedia applications, in Proceedings of CHI'97,
Extended Abstracts (Atlanta, March 22-27, 1997), ACM Press, N.Y., pp
313-314.
Bricker, L., Tanimoto, S., McLain, E. CoImage - a Cooperatively Controlled
Image Warper. Delivered at the World Conference on Educational Multimedia
and Hypermedia, 1996, Boston, MA.
Bricker, L., Tanimoto, S., Rothenberg, A., Hutama, D., Wong, T. Multiplayer
Activities Which Develop Mathematical Coordination, in Proceedings of
CSCL'95 (Bloomington, October 17-20, 1995), ACM Press, N.Y., pp 32-39.
Advising
Supervisor, Marla Baker, graduate quals project, 1997.
Project: Cooperative Interaction Techniques for Graphical Objects in
a Collaborative Activity, Technical Report UW-CSE-97-04-03.
Supervisor, Emi Fujioka, undergraduate senior project, 1997.
Project: Cooperative Chopstick activity implemented with Colt.
Supervisor, Chris Chapman, undergraduate work study student, 1997-1998.
Project: User study of cooperatively controlled color matcher activity.
Service
Reviewer, Conference on Human Factors in Computing Systems (CHI), 1998; User
Interface Software and
Technology, 2002, 2003; IEEE Symposium on Visual Languages, 1996, 1997; and International
Journal of Software Engineering and Knowledge Engineering.
Member of the Demos Committee, User Interface Software and Technology
(UIST) conference, 1998.
CS women’s group coordinator, University of Washington, Department of
Computer Science and Engineering, 1994-1997.
Volunteer, Inquiry-based Science program, Bryant and Lowell Elementary schools,
Seattle, WA.
Volunteer, Elected steering committee member, Secular Jewish Circle of
Puget Sound.
Volunteer in charge of finance and procurement, Wedgwood Montessori School Fundraiser, 2004.
Personal
Enthusiastic about cooking, gardening, bicycling (including the Seattle
to Portland bike ride, 1995), jewelry, knitting, metalwork, pottery, rollerblading,
running, skiing, co-rec softball (1988-present).
Proficient in Spanish.
References
Professor Steven Tanimoto, tanimoto@cs.washington.edu, (206) 543-4848
Department of Computer Science and Engineering, Box 352350, Seattle,
WA 98195-2350
Professor Alan Borning, borning@cs.washington.edu, (206) 543-6678
Department of Computer Science and Engineering, Box 352350, Seattle,
WA 98195-2350
Professor Earl Hunt, ehunt@u.washington.edu, (206) 543-8995
Department of Psychology and Adjunct for Computer Science and Engineering,
Box 351525, Seattle, WA 98195
Barbara Grecco, barbara@thegreccos.com
Was Director of Engineering, Ark Interface II
James Warnock, james_warnock@hotmail.com,
Was Director of Engineering, Ark Interface II
- Jonathan Weeks, jweeks@mercury.com (800) TEST-911
- Vice President of Engineering, Mercury Interactive, 3500 Carillon Point Kirkland,
WA 98033
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